|
Post by Kakita Kikuchiyo on Mar 5, 2013 4:00:34 GMT -5
POV- Monks
It should be pointed out that I haven’t played a monk deck since the House of Tao (Back when it still belonged to the Brotherhood). If you remember what that is, join me in snickering in a corner. If you don’t remember what that is, or if you were not involved in the game at the time, don’t worry you didn’t miss anything. I’ve always loved PoV. It reminded me of watching a Kung-fu movie happening in the form of a card game. I agree in a Bushi format MoNT has some obvious advantages; one being recurring force pump, the other is a printed box kill. There’s no denying this, but the ability to chain your actions without fear of them being interrupted? That’s just priceless. Here’s the deck (I’ll go into my thoughts after):
Pre-Game
PoV
BK
BH
Dynasty: 40
Events/Regions/Celestials: 3
Togashi’s Guidance (xp) x1
Times of Strife x1(could be The Scorpion Wall is Finished if you are worried about Indecision)
Wisdom Gained x1
Personalities: 22
Mirumoto Shikei x1
Togashi Korimi (xp2) x1
Togashi Hizumi x3
Togashi Hiroto x3
Togashi Kasuru x3 (Came out of the SoD starter, but was printed in TSE)
Togashi Korimi x3
Togashi Torazu x3
Togashi Meiyu x3
Tamori Takeshi x2
Holdings: 15
Tattoos and Trinkets x1
Temple to the Elements x3
Small Library x3
Gold Mine x3
Tranquil Garden x3
Akodo’s Grave x2 Fate: 40
Kiho: 17
Deadly Discipline x3
Engulfing Flames x3
Falling Leaf Strike x3
Spinning Heel Kick x3
Thoughts of Wind x3
Volcano Tattoo x2
Strategies: 17
Breath of the Heavens x3
Burning Fury x3 (came out of the SoD starter, but printed in TSE)
Dragon Tattoo x2
Pillar Tattoo x3
The Sincerity of the Dragon x3
String of Victories x3
Attachments: 1
Celestial Sword of the Dragon x1
Rings: 5
Ring of Air x1
Ring of Earth x1
Ring of Fire x1
Ring of the Void x1
Ring of Water x1
Ok firstly, this deck was not intended to enlighten. Yes, it has all five rings, but that’s because rings are good and there’s no way easier to get them into play or your hand than by playing Dragon. You are meant to “cheat” rings into play with Togashi’s Guidance, the sword, etc. And fetch them back with String of Victories ad nauseam. Did I mention rings are good?
Secondly, I have not updated this with TA. Pierce the Tapestry seems like a natural fit, but I am wary and will do more testing, until then it stays out. Additionally, I did not add the new water monk to the mix. I think she is great, her battle action is solid, but I like Kasuru better. Card draw is awesome.
Some might question why I have 3 Falling Leaf Strikes and 3 Spinning Heel Kicks over Indecision and the like. This deck is all about the combo and Falling Leaf Strike is a great way to start it, personally I think it is THE move-in for PoV. As you can see this deck is full of fate kill and the tempo your box provides is invaluable.
Temple of the Elements gives you all the elemental keywords you need for cards like Thoughts of Wind, Pillar Tattoo, etc. So do not worry overly much unless you really get a bad draw.
First turn you are looking for a Small Library and a Gold Mine. Then buy people, drop rings, kick ass, and chew bubble gum. Easy. This deck has plenty of card draw, plenty of kill, and hours of fun just waiting to be unleashed. Please feel free to critique, ask question, discuss, etc. I hope you like it. =)
|
|
|
Post by Tsuruchi pewpew on Mar 7, 2013 13:49:01 GMT -5
I like this! And yes, I can join you snickering in the corner.
My only concern for this deck is Bushi RA decks. Seems like these guys might fall hard to a ranged heavy swarm deck.
|
|
|
Post by Hida Okami on Mar 7, 2013 13:54:07 GMT -5
Snake Tattoo would help a bit with that.
|
|
|
Post by Kakita Kikuchiyo on Mar 7, 2013 16:31:17 GMT -5
I agree with you PewPew and Okami has the right of it. Swarmy decks would be an issue and Snake Tattoo would be a great way around it. If I were going to find room for it, I would consider dropping the Volcano Tattoo x2 (Because it is rather situational), or dropping 1 Thoughts of Wind and 1 String of Victories.
|
|
|
Post by thelaughingmonk on Jul 7, 2013 14:39:05 GMT -5
Are there any updates for this deck? Rather than start a new thread for something so similar, I'm going to post my deck here and hope I get some feedback. My playgroup is having a bushi tournament this Friday and this is what I have built. I chose PoV because I like the additional actions. I play MoNT competitively, but many of the "negate additional actions" are rare cards so I'm not afraid to take them! I'm looking for the deck to somewhat swarm with some protection, draw cards, take multiple actions, attack and kill.
PoV BK exp, BH exp
Dynasty:
Togashi’s Guidance exp Wisdom Gained
Mirumoto Shikei Togashi Korimi exp 2 3 Togashi Hiroto 3 Togashi Kasuru 3 Togashi Korimi 3 Togashi Tsukagi (cheap body, good force) 3 Togashi Torazu 3 Togashi Meiyu 3 Tamori Kusugi
Tattoos and Trinkets 3 Small Library 3 Gold Mine 3 Archery Range 3 Prosperous Village 2 Akodo’s Grave
Fate:
3 Deadly Discipline (kill) 3 Engulfing Flames (kill) 3 Falling Leaf Strike (move) 3 Spinning Heel Kick (straighten) 3 Volcano Tattoo (kill) 3 Breath of the Heavens (kill, force bonus) 3 Snake Tattoo (move) 3 The Sincerity of the Dragon (draw, discard) 3 Hidden Defenses (allows me to maximum assignments) 2 The Height of Courage (keep me there, possible force bonus)
Celestial Sword of the Dragon 3 Ashigaru Recruits (cheap protection) 2 Village Guardian (protection plus card draw)
Ring of Air Ring of Earth Ring of Fire Ring of the Void Ring of Water
|
|
|
Post by Salticidae on Jul 7, 2013 15:10:33 GMT -5
Even though there aren't many ways to stop action chains in Bushi, I'm not sure PoV is better than MoNT. MoNT gives you a kill action on your Stronghold as well as a way to break stalemates. With the relative lack of card draw in Bushi, it may be better to go for the less explosive but more consistently powerful stronghold.
|
|
|
Post by thelaughingmonk on Jul 7, 2013 19:01:59 GMT -5
That definitely gives me something to think about. MoNT does make Korimi, Tsukagi and Meiyu much more attractive (no printed abilities). I'd probably replace Volcano Tattoo for Dragon Tattoo if I switch strongholds. I am torn between the 2 strongholds and this is very true:
However, I don't think my deck lacks card draw. 2 personalities have printed card draw at no cost. One of them can overlay 1 of 3 Korimis that can draw cards when she enters play. Void can be dropped easily by the celestial or the sword (Wisdom Gained can get it in my hand). Tattoos and Trinkets, BH exp and Village Guardian can also draw cards. Granted I haven't actually played the deck yet.
I think I will run MoNT this week and if I have the card draw that I think I have, perhaps I'll try PoV.
|
|
|
Post by Kakita Kikuchiyo on Jul 12, 2013 16:07:28 GMT -5
I have not actually updated the deck to be honest. I didn't see too much from TA for it (see the OP). As for CoM there was a spirited debate on the legality of the set. Togashi Mitsu (inexp) is a great monk with all the relevant keywords and awesome that comes with being unique (No where close to Tsuruchi though). But the questions regarding his legality and that he might be better out of MoNT come to mind. Strength in Earth however needs to go in without a doubt. Tamori Takeshi is great as a 2-of. Even though negation is not absurd in Bushi, there is still some (Know No Fear comes to mind). I found no problems with the card draw from the OP. MoNT has more stablity sure, but PoV is all about the shock and awe. Defeat your opponent's spirit first and all that. If you would like I'd be more than happy to share an updated deck list.
|
|
|
Post by Salticidae on Jul 12, 2013 16:17:32 GMT -5
As I understand it, CoM is not legal due to being a fixed-rarity set, although that status might be re-evaluated once IvE hits.
Gates of Chaos has a normal rarity structure, though, so it might have cards for this deck.
|
|
|
Post by Tsuruchi pewpew on Jul 12, 2013 18:19:07 GMT -5
As I understand it, CoM is not legal due to being a fixed-rarity set, although that status might be re-evaluated once IvE hits. Gates of Chaos has a normal rarity structure, though, so it might have cards for this deck. This is true for EE. the tins + boosters with differing bugs is silly for this format but once IE rolls in and if the CoM boosters are to be available all arc, and taking into account that there is no 'rares' in distribution aside from vanity card versions(foil/full bleed), there's a good chance CoM will be good for Bushi come IE
|
|
|
Post by Kakita Kikuchiyo on Jul 13, 2013 0:29:41 GMT -5
Thanks guys for answering those questions! It shouldbe noted, for interested parties, that in my playgroup people always have fun on either end of this deck. Since it accomplished that I planned on keeping it around and updating as much as possible.
|
|
|
Post by Tsuruchi pewpew on Jul 13, 2013 6:37:26 GMT -5
Thanks guys for answering those questions! It shouldbe noted, for interested parties, that in my playgroup people always have fun on either end of this deck. Since it accomplished that I planned on keeping it around and updating as much as possible. Nice! With EE winding down and Kotei season passed we are doing more Bushi here as well
|
|
|
Post by thelaughingmonk on Jul 13, 2013 23:17:21 GMT -5
Bushi night was a success! It's so much fun. You actually go to battle and each side has numerous actions to take. It's much much more interactive than the current environment.
Anyway, I ran my deck out of MoNT with some changes. I'll probably post in the MoNT thread later, but I wanted to chime in on the stronghold choice. I probably only used the R5 from the stronghold once or twice in 3 games. I often wished I could follow up on some kihos. However, I noticed my stronghold bowed at most of those times. I think the force bonus and R5 threat (and repeatable kill) is more than enough to say that MoNT is a much better choice than PoV. I think the consistency is worth it. I played PoV in Celestial and Emperor (until I was convinced that MoNT was better). This is hard for me to say. There are cards I love that I want to play and better cards that I should actually play!! PoV is one of those cards that I want to play, but I am convinced that MoNT is a better choice.
I went 2-1 with a loss to Lion scout swarm. However, I'm not sure anyone would've stood a chance that game. His turn two consisted of buying the 8g (6g) hero for 4f that gets 4f when he attacks, a tactician and a cavalry scout. He took 2 provinces on his turn 3. It was a combo of him getting great cards and me getting an average start. That happens sometimes and it is what it is.
|
|
|
Post by Tsuruchi pewpew on Jul 14, 2013 6:20:50 GMT -5
Great to hear you had fun! I think I agree with MoNT being a better play, too.
|
|