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Post by Togashi Deckard on Jun 15, 2013 19:45:48 GMT -5
So... Given the relatively low power-level of uncommons and commons, but the general superpower-level of champions, I'm generally thinking that fixed personalities hitting the board create a huge power swing. (They're stronger than most any rare personality...) Looking at getting this started at my store, I'm not sure I want to allow them. Thoughts?
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Post by Kakita Kikuchiyo on Jun 15, 2013 23:44:04 GMT -5
I find that Champions and other fixed personalities are generally ok for the Bushi enviorment. I'be played a bit of Bushi in EE and didn't find them too disruptive and/or broken. Ultimately, your group will decide what is best for all of you.
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Post by Hida Okami on Jun 17, 2013 8:22:01 GMT -5
I personally do not see a problem with Champions in the Bushi format. Their expense justifies their abilities, they are Unique, and honestly, many of the cards that make it harder for your opponent to bring one out in the first place are present - but few of the cards that make it easier.
When one does hit the table, it is a force to be reckoned with, no doubt - but you just have to deal with it in the old fashioned ways, rather than limited PK and other tricks that aren't really much fun anyhow.
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Post by Tsuruchi pewpew on Jun 17, 2013 13:14:46 GMT -5
Pricey and unique - a pain to deal with sometimes but they ARE supposed to be stronger, do its all good.
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Post by togashideckard on Jun 20, 2013 23:26:26 GMT -5
My anticipation is that champions create problems in Bushi League. First, being wayyyy better than almost any common or uncommon personality, they create a huge power-swing. Secondly, champions are far from balanced this arc, with Hiromi and Dairuko being the two most powerful, I believe. The fact that they're unique only makes the problem worse, because the odds of only one player seeing their champion are pretty decent.
What are all your thoughts? Do champions improve the game, or make it worse? Personally, I think they'll kind of destroy the beautiful thing about Bushi League, which is that most everything is on a relatively low power level.
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Post by Hida Okami on Jun 21, 2013 15:30:51 GMT -5
It's not about everyone being on a "low" power level, it's about leveling the playing field. I feel that bushi does exactly that. Some clans' Champions are more powerful than others - but "adapt and overcome" is always going to be my recommended mantra, regardless of the game or the format.
As I mentioned above, a lot of the cards that make it more difficult to bring out an expensive "one-man army" are commons and uncommons, whereas the cards that make it easier tend to be rare. Obviously, there are exceptions to the rule, but a little research will help to find the cards that are available to deal with the matter.
One thing Jason and I have been pretty adamant about, is not creating "exception lists" for eligible cards that people feel should be "banned" from Bushi for whatever reason. Our guidelines are entirely non-subjective - we leave the decision up to the L5R Design Team based on how they include a card or set its rarity. That also avoids the other sticky wicket - cards that people feel should be included in spite of their rarity or set origin. I'd rather not go there.
You're always welcome to play differently among your own group, according to the desires, wishes and intentions of your fellow players.
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Post by Tsuruchi pewpew on Sept 8, 2013 19:47:36 GMT -5
After getting back to Bushi now that Gencons over I'd like to answer this with a resounding Eff YES. I play vs a lot of constructed non Bushi decks and honestly, I NEED Hiromi to pull some of those wins out.
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Post by Tsuruchi pewpew on Dec 15, 2013 10:11:27 GMT -5
So, to revisit this ...
I don't think you'll see as much of a gap in Ivory between the power level of Champs on down. A couple reasons for this. One is that they are now making a lot of clan uniques uncommon, so they kind of fill that big power gap between the non uniques and champs. Second is the power down. Clan champs are nothing like they were in EE power-wise, so I see them being much more balanced in an Ivory environment.
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Post by frotek on Dec 15, 2013 14:42:42 GMT -5
IMO the champs shall be allowed. They are the core of every clan representing what the clan excells. Moreover, they are just uniques and in Ivory they are generally not super easy to put into play early and in late game their impact can be managed. They are powerfull, yes but that's ok because, well, they are the Clan Champions...
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Post by Hida Okami on Dec 16, 2013 14:30:47 GMT -5
More to the point, they should not be disallowed, as there's no compelling reason to make an exception to the overall format rule.
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