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Post by kakitashiro on Jun 4, 2013 8:13:48 GMT -5
HFD/BK/BH
Events 1 Times of Strife 1 Formal Apology
Holdings 3 Marketplace 3 Sheltered Port (fixed in SoD Mantis starters) 3 Second City Port 3 Merchant Outpost 2 Archery Range 1 The Daidoji Marketplace
Personalities 3 Daidoji Ebizo 3 Daidoji Ibara 3 Daidoji Masafuni 3 Daidoji Narizane 3 Daidoji Tametaka, Crane Clan Warlord 3 (Daidoji) Shikaro 3 (Daidoji) Qalyar
Regions 2 Low Market
Followers 3 Uji's Saboteurs
Items 3 Sankaku Yari 3 Tsuruchi Daikyu
Rings 1 Ring of Water 1 Ring of the Void 1 Ring of Earth
Strategies 3 Courtesy of the Crane 3 Torch's Flame Flickers 3 Burn the Towers 3 Know No Fear 3 Overpower 3 Back to the Front 3 Incapacitated 3 Disrupting Communications 2 Interference 2 Ancient Feud 2 Sniping 2 Retribution
Someone in my group wanted to give Bushi League a whirl, so I obliged with Scouts. Works well, except when faced with too many followers. I plan to get down to a 40-card Fate (because I wasn't counting cards when I built this), replace Sniping with Surrounded because the deck needs more Recon actions, and find room for Gold and Steel. Maybe find a spot for Brothers In Battle.
Crane and Mantis (and anyone willing to forgo their clan holdings) have a serious advantage in this format with regards to attachments because of the Port holding scheme.
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Post by Tsuruchi pewpew on Jun 4, 2013 15:56:16 GMT -5
Careful cutting sniping - if you have a good sized group it's worth noting Zerkers are ridiculous good in the format and sniping seems to be a good answer for their force.
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Post by kakitashiro on Jun 4, 2013 17:23:40 GMT -5
Careful cutting sniping - if you have a good sized group it's worth noting Zerkers are ridiculous good in the format and sniping seems to be a good answer for their force. Our Bushi-playing group is small, but Daidoji Ebizo's RA=F is pretty nasty; it's RA8 with just the box and Surrounded which is good enough for every Berserker besides Kaiji, which is why I have the Archery Range. What I worry more about is that my Fate seems to be mostly set-up and support for my Scouts.
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Post by Kakita Kikuchiyo on Jun 4, 2013 19:43:00 GMT -5
Great looking deck Shiro! Just out of curiosity, are you not a fan of Keppo? I find him more valuable than Ibara in my scout deck. I am sure our playgroups are vastly different, but I find Sniping to be a great answer to Zerkers as well as Kensai.
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Post by kakitashiro on Jun 4, 2013 20:50:11 GMT -5
Great looking deck Shiro! Just out of curiosity, are you not a fan of Keppo? I find him more valuable than Ibara in my scout deck. I am sure our playgroups are vastly different, but I find Sniping to be a great answer to Zerkers as well as Kensai. This is all just for testing. I've never actually played with Keppo; I used to play with Jahan, then Gozu in Ibara's spot, and Akeha, Yuki XP, and Ryoshun's in Tametaka's spot. Right now, I'm only seeing two other Bushi decks locally, Shiro Chugo and MoNT, and the deck's ability to avoid them until Uji's Saboteurs come out has been very handy.
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Post by kakitashiro on Aug 6, 2013 8:22:57 GMT -5
Tametaka XP! Probably going to drop Ibara altogether to add him, A Dangerous Game, and another Low Market. Ain't nothing wrong with cost reducing off-turn equipping.
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Post by Salticidae on Aug 6, 2013 14:58:07 GMT -5
I've been playing with A Dangerous Game in Phoenix Shugenja and I have to say that I really don't like it. Maybe under the new wordings for Events, where you can take them as Limited actions, but as-is the card is way too unpredictable to be truly useful.
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Post by Tsuruchi pewpew on Aug 8, 2013 19:24:35 GMT -5
I've been playing with A Dangerous Game in Phoenix Shugenja and I have to say that I really don't like it. Maybe under the new wordings for Events, where you can take them as Limited actions, but as-is the card is way too unpredictable to be truly useful. I've been trying it as we'll, hit or miss. I still have it in though.
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Post by kakitashiro on Sept 7, 2013 15:27:21 GMT -5
Hit-or-miss card draw has got to be better than none at all.
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Post by Salticidae on Sept 8, 2013 17:40:35 GMT -5
Hit-or-miss card draw has got to be better than none at all. Eh, that sorta depends. If there is literally no other fortieth card you want Dynasty-side, ADG is probably okay. The thing is, in order for ADG to work, you need: 1) To be ahead on board, so that flipping an Event that doesn't affect the board doesn't put you behind; 2) To have no cards in hand, or have only cards you don't want in hand. Both of those things point to it being a mid- to late-game board stall. If you flip ADG early, discarding 6+ cards for four is a pretty raw deal unless your hand is abjectly terrible; even then, your opponent needs to have a bunch of dead cards in hand or your four draws need to be incredible for you to not get buried in combat. If you flip it later and are behind on board, you're down one Dynasty flip for the turn and really need to draw a bunch of good battle actions to keep your opponent from leveraging his superior board position (this is especially true if you've already lost provinces). Alternately, if you flip it later when you have a couple of important cards you want to keep, ADG will not benefit you and it will eat up a Dynasty flip. I just don't see it being worth a slot unless you're so desperate to draw cards that you can stomach your card drawer only working at random intervals.
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Post by kakitashiro on Sept 10, 2013 11:00:08 GMT -5
ROFL Too Close To Home!
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